No public preview image is available.
Digital Tutors - 2D Racing Game Series in Unity: Volume 2
Duration 1h 47m
Difficulty Level Intermediate
Project Files
Software used
Photoshop CC v. 14.0
What you will learn
Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume you'll learn how to create your own sprites to be imported into Unity.
We'll start by setting up the parameters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites.
Next we'll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we'll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha channel.
Tutor
Kurt Jones
-
Introduction and project overview 01:05
-
Sprite sheet parameters 04:02
-
Sketching the vehicle design 12:50
-
Applying line work and breaking our vehicle into layers 12:30
-
Coloring the vehicle 12:34
-
Creating different iterations of the vehicle 11:17
-
Creating the track tiles 17:09
-
Designing additional game assets 15:49
-
Populating the sprite sheet 12:32
-
Creating the alpha for the sprite sheet 07:57
