No public preview image is available.
SolidAngle MtoA v1.0.0.2 (Maya 2012-2014) Win
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects movies. Originally co-developed with Sony Pictures Imageworks, Arnold is now used at over 250 studios worldwide including ILM, Framestore, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer.
Arnold is a fast, memory efficient and scalable physically-based raytracer. Its aim is to simplify the pipeline of VFX and animation companies with a reduced set of user interface elements, and by promoting a single pass approach removing all the associated storage and management costs.
home/ arnold/ plug-ins/ arnold for maya
Overview
Arnold for Maya provides a bridge to the Arnold renderer from within the standard Maya interface. Arnold for Maya is provided free-of-charge to customers that buy the Arnold core renderer.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and Nparticles support, including particle instancer.
Defer the creation of geometric nodes at render time with the Stand-in placeholder nodes.
Productivity Boost: Set Overrides, Holdout Mattes, Shadow Catcher, Passes, UDIM style textures, and Arbitrary data.
Extensible through plug-ins (Golaem, FumeFx for Maya, Yeti, Shave & Haircut).
XGen integration
Texturable Geometric lights
Deep EXR
Rendering of Curves.
All credits goes to JGS !!!


