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Digital Tutors - Introduction to C# in Unity
Duration 2hr 16m.
Project Files Included.
In this series of tutorials we'll discuss the major foundations of scripting with C# in Unity and
apply what we've learned into a mini project. To start out, we'll look at the core workflow for
creating and executing scripts in the Unity Editor.
Then we'll learn about the core fundamentals that are used when scripting in Unity such as
creating and manipulating variables, understanding the different types of operators, and how we
can create instructions for our game objects using functions. We'll also jump into creating logic
with conditional statements, loops, and basic arrays.
Finally, we'll take what we've learned and apply it to creating a simple physics based rolling
ball game.
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Introduction and project overview
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Creating and applying scripts
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Creating variables
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Assignment and arithmetic operators
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Logical and comparison operators
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Using if statements
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Using switch statements
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Creating functions
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Creating loops
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Using basic arrays
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Project: Moving the ball
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Project: Setting up the camera
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Project: Collecting coins
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Project: Creating a coin counter gui
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Project: Creating the killbox
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Project: Setting up the finish line
