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Gnomonology - The Making of Jester
Gnomonology - The Making Of Jester
This 'making of' demonstration and lecture began with the decision to
take a personal sketch, develop it in 3D and produce a lifesize print.
This would require the development of high-resolution detail and
textures that could hold up to a 4000x6000 pixel render, effectively
making Jester a film-res character. Using Maya, UVlayout, Zbrush,
Bodypaint and Photoshop, 'Jester' was created in 60 hours. Observe and
listen as Alex shares his workflow, thought process and techniques.
A working knowledge of Maya/ Zbrush/ Bodypaint/ Photoshop is required.
While literally every step is shown and explained, it is not realistic
to have this lecture also be an 'Intro to Photoshop' or an 'Intro to
Zbrush', or else it would go on forever. I therefore assume that the
student has seen the Gnomon intro lectures available on DVD or here at
Gnomonology
Level: Intermediate/Advanced.