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Gnomonology - The Making of Jester

Gnomonology - The Making Of Jester

This 'making of' demonstration and lecture began with the decision to

take a personal sketch, develop it in 3D and produce a lifesize print.

This would require the development of high-resolution detail and

textures that could hold up to a 4000x6000 pixel render, effectively

making Jester a film-res character. Using Maya, UVlayout, Zbrush,

Bodypaint and Photoshop, 'Jester' was created in 60 hours. Observe and

listen as Alex shares his workflow, thought process and techniques.

A working knowledge of Maya/ Zbrush/ Bodypaint/ Photoshop is required.

While literally every step is shown and explained, it is not realistic

to have this lecture also be an 'Intro to Photoshop' or an 'Intro to

Zbrush', or else it would go on forever. I therefore assume that the

student has seen the Gnomon intro lectures available on DVD or here at

Gnomonology

Level: Intermediate/Advanced.

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