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Digital Tutors - Enhancing Environment Concepts with 3D Paint-Overs in Sketchup and Photoshop

Welcome to this tutorial on creating a post destruction game environment concept using Google SketchUp and Photoshop. We'll be sharing a creative process on how you can quickly develop an environment concept that contains several architectural structures without having to spend a lot of time manually drawing out and solving all the perspective issues that come along with those types of visual elements.

We'll begin by discussing the importance of a concept's composition which will save you time when it comes to modeling and laying out structures in Sketchup. From here we'll demonstrate how you can use a few of Sketchup's basic tools to quickly model structures that resemble buildings. Following this we'll export a 2D graphic in Sketchup and open it in Photoshop to begin a layered process of painting over our models and bringing to life our post destruction concept. Along the way we'll explore how we can rough in various types of imagery and use some custom foliage brushes to craft our scene.

After watching this training, you'll have the creative inspiration to develop your own environment concepts using both Google SketchUp and Photoshop.

  1. Introduction and project overview

  2. Composition thumbnails for our concept

  3. Modeling a building in SketchUp

  4. Continuing to model a building in SketchUp

  5. Adjusting lighting and exporting a 2D graphic in SketchUp

  6. Blocking in color for our concept

  7. Continuing to block in base colors

  8. Roughing in pieces of imagery

  9. Continuing to rough in image elements

  10. Beginning rubble paint-over

  11. Rubble paint-over continued

  12. Painting building damage

  13. Continuing to paint building damage

  14. Foliage paint-over

  15. Continuing to paint foliage in our environment

  16. Continuing to paint in foliage

  17. Adjusting the atmosphere and mood

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