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Shooter AI 2.2.3
SHOOTER AI HAS BEEN COMPLETELY REWRITTEN! PLEASE UPDATE AND CHECK OUT THE NEW FEATURES!
Feature list:
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Dynamic shooter AI, with advanced cover finding
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Deployment in less than 5 mins; Drag-and-drop usage; works out of the box with UFPS Prefab; Supports all features in Unity
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Choose between Unity Navmesh or A*
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Compatible with Easy Weapons
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Zombie and soldier prefab included
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17 page manual
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Eyes, ears and tactile input feed the AI brain for total comprehension of the environment
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Dynamic fear and adrenaline settings never let the same situation play out twice
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Ability to customize each and every AI character so that they react in their own individual
way, though default values already allow fully operational character
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Melee attack : make AI characters fight only with melee weapons, or use their gun (when they run out of ammo) to suicidally charge; as usual everything works right out of the box and ANY weapon can be used as a melee armament
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Shooter AI takes over all animations and IK, so you just concentrate on making the perfect model; AI procedurally reacts to hits, falls and gets back up!
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25 voice tracks with built in audio manager
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Fully open source, well commented C# code; no DLLs; all properties can be edited in-game
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Built-in LOD manager
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Soldier Prefab Included
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AIs communicate with each other and call in reinforcements!
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Insert own code at vital events, to make the game create the atmosphere you want
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AI powered characters fight against each other or together
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Whole system modular, making it possible to fully exchange components
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Team overview and strategies , making your AI attack in style!
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And so, so much more
Demos:
AI vs AIl
Shooter AI with UFPS (Ultra hard)
Capture The Flag!
A* Project by Aron Granberg
We have a YouTube tutorial playlist:
YouTube Playlist
Here is the manual:
Manual
And heres our forum post:
Forum Post

