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FXPHD - HOU102 - Introduction to Houdini 12, Part 1 (Complete)
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HOU102: Introduction to Houdini 12, Part 1
Class 1: We discuss an overview of the course, what the different OP's are (DOP's, POP's, ROP's, COP's, SHOP's, and so forth), how to customize the interface, special ways to access help and other information inside Houdini, external resources, and a short discussion of the project for class 02.
Class 2: Attributes, Expressions, and Copy Stamping We dive head first into creating systems in Houdini12.
Class 3: We look at the different light types available to us and learn when and how to use the most common.
Class 4: We examine using VOPs to create shaders.
Class 5: We take our shaders from class 04 a bit further and integrate them with a particle effect to grow grass in our cracked earth.
Class 6: Week six explores the world of Houdini particles.
Class 7: Rigid body dynamics is the focus of week seven.
Class 8: In this week's class we take a look at fluids in Houdini.
Class 9: In this lesson we pick up with the surfacing of fluids.
Class 10: In this class we take a deeper look at the pyro solver.

