No public preview image is available.
Digital Tutors - Understanding the Basics of XPresso in CINEMA 4D
Software used
CINEMA 4D R14
Duration 4h 2m
Level Advanced
What you will learn
In this CINEMA 4D tutorial we will learn how to use CINEMA 4D's node-based Expression System, XPresso.
We will talk about the principles of XPresso, learn how we can create nodes and navigate in our node tree. After this short introduction we will cover what vectors and matrices are and what we can do with them. We will work our way through a few practical examples where we'll show you different nodes and techniques.
Our final project will be a dynamic jellyfish rig which is fully driven by our node setup.
Partner
Guest Tutor
Simon Fiedler
from the Creative Development series
-
Introduction and project overview
-
Introduction to the XPresso Editor
-
Data types
-
Adding vectors
-
Subtracting vectors
-
Exploring a matrix
-
Combining different units: The Range Mapper
-
Automate a bouncing ball
-
Extending the setup with a deformer
-
Integrating slave objects
-
Extending the setup with an iterator
-
Extending the setup with custom offsets
-
Calculating the circumference of a tire
-
Making the tire roll
-
Extending the setup
-
Banking controls
-
Steering controls
-
Planning the setup
-
Jellyfish body movement
-
Morphing two targets
-
Delayed deformers
-
Dynamic materials
-
Giving the tentacles nice motion
-
Creating a controller for the tentacles
-
Attaching the tentacle rig to the body
-
Attaching the dynamic strings
-
Creating a custom user interface