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Digital Tutors - Understanding the Basics of XPresso in CINEMA 4D

Software used

CINEMA 4D R14

Duration 4h 2m

Level Advanced

What you will learn

In this CINEMA 4D tutorial we will learn how to use CINEMA 4D's node-based Expression System, XPresso.

We will talk about the principles of XPresso, learn how we can create nodes and navigate in our node tree. After this short introduction we will cover what vectors and matrices are and what we can do with them. We will work our way through a few practical examples where we'll show you different nodes and techniques.

Our final project will be a dynamic jellyfish rig which is fully driven by our node setup.

Partner

Guest Tutor

Simon Fiedler

from the Creative Development series

  1. Introduction and project overview

  2. Introduction to the XPresso Editor

  3. Data types

  4. Adding vectors

  5. Subtracting vectors

  6. Exploring a matrix

  7. Combining different units: The Range Mapper

  8. Automate a bouncing ball

  9. Extending the setup with a deformer

  10. Integrating slave objects

  11. Extending the setup with an iterator

  12. Extending the setup with custom offsets

  13. Calculating the circumference of a tire

  14. Making the tire roll

  15. Extending the setup

  16. Banking controls

  17. Steering controls

  18. Planning the setup

  19. Jellyfish body movement

  20. Morphing two targets

  21. Delayed deformers

  22. Dynamic materials

  23. Giving the tentacles nice motion

  24. Creating a controller for the tentacles

  25. Attaching the tentacle rig to the body

  26. Attaching the dynamic strings

  27. Creating a custom user interface

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