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Digital Tutors - Advanced Rotoscoping and Keying Techniques in mocha and NUKE
Duration 1h 43m
Release Date: June 1, 2012
Author: Murad Currawalla
Required Software: NUKE 6.3v6, mocha 2.5
Project Files Included
In this NUKE tutorial we will learn how to use rotoscoping and luminance keying techniques. Along the way, we'll focus on analyzing different planar surfaces in mocha. Once our shapes are tracked in mocha, we will bring the tracking data into NUKE to build our rotoscope shapes. By the end of this tutorial we will have learned production-proven tips and tricks for compiling various luminance keys and rotoscoped shapes.
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Introduction and project overview 01.26
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Importing our footage into NUKE 04.48
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Using the Grade node better control over our key 02.29
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Comparing the Keyer and Grade nodes for luminance keying 01.23
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Setting up our project in mocha 02.05
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Concepts of planar surfaces and tracking 06.44
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Tracking different surfaces in mocha 08.55
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Importing a mocha track into NUKE 03.12
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Using tracking data to begin rotoscoping 06.44
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Completing our roto shapes 03.57
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Keyframing the roto shapes 11.01
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Viewing the final matte 03.02
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Using FrameCycler and building fill matters 08.11
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Creating aa roto shape for background buildings 05.47
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Subtracting a shape from the matte 15.28
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Tracking with In and Out points in mocha 07.06
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Importing tracks with a different In point 03.24
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Fixing an issue with clipping 01.19
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Setting up a final matte render 07.13
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Previewing the matte and final thoughts 03.15

