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Digital Tutors - Creating a Sci-Fi Gun in Blender
Duration 5h 42m Project Files Included MP4
Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation.Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment.
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Introduction and project overview
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Important hotkey overview
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Setting up Blender's user preferences
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Modeling the volumes of our mesh
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Building the upper shield, central tank, and gun barrel
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Creating the chamber and trigger setup
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Adding the trigger guard and additional volumes
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Using the Curve and Array tools
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Adding detail to the heatsink and gun barrel
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Introducing Dynamic Topology
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Sculpting and smoothing our forms
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Designing the base sculptural detail
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Masking and importing textures
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Detailing the handle and pommel
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Finishing up the pommel and starting the shield
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Completing the shield and sculpting the trigger guard
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Discussing creative process, iteration, and self critique
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Finishing the trigger guard and creating a shell
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Positioning the shells
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Engraving the ammo loader
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Occluding seams
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Preparing our model for our game engine
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Detailing the gun handle
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Cleaning the model up for UV unwrapping
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Unwrapping our mesh
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Addressing unwrap issues
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Completing the UV unwrap
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Painting our mesh
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Utilizing the UV editor to paint
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Completing the base diffuse map
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Baking normal maps
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Fixing normal map errors in GIMP
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Setting up our GLSL preview
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Developing a simple specular map
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Face Selection Masking and Stencil Mapping
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Detailing our metal
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Completing the diffuse map
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Adding normal information via texture paint
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Baking normal information
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Preparing our texture maps for Unity
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Importing and setting up in Unity