ArtFab

No public preview image is available.

Digital Tutors - Creating a Sci-Fi Gun in Blender

Duration 5h 42m Project Files Included MP4

Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation.Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment.

  1. Introduction and project overview

  2. Important hotkey overview

  3. Setting up Blender's user preferences

  4. Modeling the volumes of our mesh

  5. Building the upper shield, central tank, and gun barrel

  6. Creating the chamber and trigger setup

  7. Adding the trigger guard and additional volumes

  8. Using the Curve and Array tools

  9. Adding detail to the heatsink and gun barrel

  10. Introducing Dynamic Topology

  11. Sculpting and smoothing our forms

  12. Designing the base sculptural detail

  13. Masking and importing textures

  14. Detailing the handle and pommel

  15. Finishing up the pommel and starting the shield

  16. Completing the shield and sculpting the trigger guard

  17. Discussing creative process, iteration, and self critique

  18. Finishing the trigger guard and creating a shell

  19. Positioning the shells

  20. Engraving the ammo loader

  21. Occluding seams

  22. Preparing our model for our game engine

  23. Detailing the gun handle

  24. Cleaning the model up for UV unwrapping

  25. Unwrapping our mesh

  26. Addressing unwrap issues

  27. Completing the UV unwrap

  28. Painting our mesh

  29. Utilizing the UV editor to paint

  30. Completing the base diffuse map

  31. Baking normal maps

  32. Fixing normal map errors in GIMP

  33. Setting up our GLSL preview

  34. Developing a simple specular map

  35. Face Selection Masking and Stencil Mapping

  36. Detailing our metal

  37. Completing the diffuse map

  38. Adding normal information via texture paint

  39. Baking normal information

  40. Preparing our texture maps for Unity

  41. Importing and setting up in Unity

Open in Telegram

Keep exploring

Open in Telegram