ArtFab

No public preview image is available.

ZBrushWorkshops - Armor Creation in ZBrush with Nicolas Garilhe

Everything you'll need to complete this course comes with ZBrush, so there are no additional downloadable resources. Nicolas Garilhe (aka Guedin) currently works as a Character Artist at Gameloft Montr?al. He has been a Beta Tester for Pixologic's ZBrush and was given an Award of Excellence while studying 3D Modeling at Campus Ubisoft in Montr?al, Qu?bec. Nicolas has also had some of his most impressive artwork, along with a 4-page tutorial, featured in 3D Artist magazine.

Module 1

Lecture 1 Blocking Out a Concept Sculpt

Lecture 2 Refining the Helmet Shape

Lecture 3 Creating the Front Details

Lecture 4 Creating the Rear Details

Lecture 5 Sculpting the Wolf Head

Lecture 6 Applying Final Details

Module 2

Lecture 1 Creating Insert Mesh Brushes

Lecture 2 Applying the Insert Mesh Brush and Adding Fur to Sides

Lecture 3 Adding Fur to the Front and Top

Lecture 4 Sculpting Wear and Tear

Module 3

Lecture 1 Refining the Top Shoulder Pad

Lecture 2 Refining the Mid Shoulder Pad

Lecture 3 Creating Insert Mesh Brush for Mid Shoulder Pad

Lecture 4 Refing the Lower shoulder Pad And Chest Piece

Lecture 5 Using Insert Mesh Brushes On the Chest Piece

Lecture 6 Adding the Wolf to the Chest Piece

Module 4

Lecture 1 Refining Body Plates

Lecture 2 Using Insert Mesh Brushes On the Body Plates Part 1

Lecture 3 Using Insert Mesh Brushes On the Body Plates Part 2

Lecture 4 Refing the Sleeves

Lecture 5 Sculpting the Head

Open in Telegram

Keep exploring

Open in Telegram