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Beginning 3D Game Development with Unity 4 2013
Chapter 1: Introduction to Game Development
Chapter 2: Unity UI Basics?Getting Started
Chapter 3: Scripting: Getting Your Feet Wet
Chapter 4: Terrain Generation: Creating a Test Environment
Chapter 5: Navigation and Functionality
Chapter 6: Cursor Control
Chapter 7: Imported Assets
Chapter 8: Action Objects
Chapter 9: Managing State
Chapter 10: Exploring Transitions
Chapter 11: Physics and Special Effects
Chapter 12: Message Text
Chapter 13: Inventory Logic
Chapter 14: Managing the Inventory
Chapter 15: Dialogue Trees
Chapter 16: Mecanim and Characters
Chapter 17: Game Environment
Chapter 18: Setting Up the Game
Chapter 19: Menus and Levels


