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Beginning 3D Game Development with Unity 4 2013

Chapter 1: Introduction to Game Development

Chapter 2: Unity UI Basics?Getting Started

Chapter 3: Scripting: Getting Your Feet Wet

Chapter 4: Terrain Generation: Creating a Test Environment

Chapter 5: Navigation and Functionality

Chapter 6: Cursor Control

Chapter 7: Imported Assets

Chapter 8: Action Objects

Chapter 9: Managing State

Chapter 10: Exploring Transitions

Chapter 11: Physics and Special Effects

Chapter 12: Message Text

Chapter 13: Inventory Logic

Chapter 14: Managing the Inventory

Chapter 15: Dialogue Trees

Chapter 16: Mecanim and Characters

Chapter 17: Game Environment

Chapter 18: Setting Up the Game

Chapter 19: Menus and Levels

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