ArtFab

No public preview image is available.

Digital Tutors - Look Development for Visual Effects in Maya

Requested

Duration 8h 16m Difficulty Level Advanced Project Files Included

Software used

Maya 2012, MARI 1.4 Photoshop CS3, Mudbox 2011, UVLayout

What you will learn

In this tutorial we will learn how to create textures and shaders for a digital asset.

Throughout these lessons we will look at the steps required to create a professional UV mapping. With proven

techniques and workflows used in the visual effects industry, we will create a highly detailed textures and

cover all the steps involved during the look development process.

Guest Tutor

Xuan Prada

  1. Introduction and project overview 01:01

  2. Setting up the project 10:19

  3. Checking the asset 10:37

  4. Finishing the sanity check 09:32

  5. Preparing for UV mapping 06:44

  6. Starting the UV mapping 10:32

  7. UV unfolding the handle 11:40

  8. Finishing the handle 11:54

  9. Unfolding the front panel 11:01

  10. Finishing the UV mapping 09:25

  11. Grading the front references 11:28

  12. Grading the back and side references 11:42

  13. Finishing the grading process 03:13

  14. Baking procedural shaders 12:06

  15. Baking dirt maps 08:42

  16. Beginning the projection process 11:07

  17. Continuing the projection process 11:55

  18. Finishing the projection process 05:05

  19. Creating projection guides 10:57

  20. Working on the front projections 11:32

  21. Working on the plastic panels 11:15

  22. Handling the lower plastic panels 11:37

  23. Adjusting the upper plastic panels 10:37

  24. Working on the screen protector 12:16

  25. More on the front projections 10:17

  26. Finishing work on the front projections 10:31

  27. Projecting in MARI 10:41

  28. Creating the screen protector 10:45

  29. Finishing the screen protector 10:31

  30. Creating the color maps 11:39

  31. Fixing the UV seams 11:59

  32. Adding dirt maps to the color information 09:33

  33. Finishing the color maps 03:26

  34. Starting on the specular maps 10:46

  35. Working on the specular maps for the front panel 12:15

  36. Creating the specular maps for the other pieces 05:06

  37. Working on the bump maps for the first two UDIMs 11:02

  38. Creating the bump maps for the latest two UDIMs 07:36

  39. Building the displacement maps for the metal box 14:06

  40. Creating cluster materials 11:06

  41. Continuing the cluster materials 10:33

  42. Finishing the cluster materials 09:35

  43. Blocking shaders for the front panel 11:26

  44. Making shaders for the control wheels 10:26

  45. Building shaders for the metal box 09:21

  46. Working on the specular for the front panel 12:53

  47. Setting up the specular for the metal box 09:27

  48. Working on the bump maps for the front panel 10:48

  49. Setting up the bump maps for the metal box 12:58

  50. Working on the primary components 12:34

  51. Continuing the primary components 08:46

  52. Shading for different lighting situations 07:57

Open in Telegram

Keep exploring

Open in Telegram