Digital Tutors - Blend Shape-Based Facial Rigging in Maya
Duration 5h 1m Project Files Included MP4
In this series of Maya tutorials, you'll learn production-proven facial rigging techniques
for animation. We'll start by building a facial skeleton. We'll then cover time-saving
binding and weight-painting techniques.
From there, we'll begin setting up control objects and Blend Shapes that will allow animators to produce natural and appealing facial expressions while having fun with the control rig.
Along the way we'll learn how to attach objects to a deforming mesh, we'll learn how to
troubleshoot common issues one might come across during the construction of the rig, and also learn how to script tools using both Python and MEL to improve our efficiency.
By the end of this Maya training, you'll be equipped with the knowledge you need to set up
your own facial rigs.
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Introduction and project overview
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Checking the model's topology and building core facial joints
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Setting up joints for the nose, ears, and teeth
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Mirroring joints in Maya
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Creating joints for the tongue
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Creating an alignment tool
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Creating an alignment tool with Python
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Controlling the eyes
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Deforming the eyelids
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Connecting the facial skeleton to the character's body and skinning the face
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Refining skin deformations
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Squashing and stretching the mouth
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Finishing our squash and stretch system for the mouth
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Progress check: deformations
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Rigging the eyebrows
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Creating a system to drive the deformations of the eyebrows
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Creating a system that will deform the eyebrow geometry
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Creating Blend Shapes for brow deformations
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Mirroring Blend Shapes
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Creating a Blend Shape-mirroring tool with Python
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Finishing the setup of our eyebrow targets
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Deforming the hair
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A fast and effective way of simulating fleshy eyes
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A flexible neck rig
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Setting up a neck control
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Controlling the character's head
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Twisting the neck
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Dynamically parenting the head control
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Creating a jaw control
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Driving the brows
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Finishing our brow rig
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Adding ear controls
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Controlling the nose
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Controlling the tongue
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Finishing our tongue controls
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Teeth controls
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Eye controls
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Dynamically parenting the eye controls to follow the character's head
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Wrapping up our work on the eyelids
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Hair controls
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Creating phonemes for facial animation
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Mirroring our phoneme and exploring other facial shapes
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Creating a facial GUI
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Connecting our facial shapes to the GUI
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Finalizing the rig
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Attaching objects to a deforming model

