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Mastering Unity Scripting 2015
Chapter 1. Unity C# Refresher
Chapter 2. Debugging
Chapter 3. Singletons, Statics, Gameobjects, And The World
Chapter 4. Event-Driven Programming
Chapter 5. Cameras, Rendering, And Scenes
Chapter 6. Working With Mono
Chapter 7. Artificial Intelligence
Chapter 8. Customizing The Unity Editor
Chapter 9. Working With Textures, Models, And 2D
Chapter 10. Source Control And Other Tips


