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Digital Tutors - Creating Game Weapons in Softimage and Mudbox

Duration 2h 16m Difficulty Level Intermediate Project Files Included

Software used

Softimage 2014, Mudbox 2014, Marmoset Toolbag

What you will learn

In this series of tutorials, we will go through the process of building and detailing a real-time crossbow using Softimage and Mudbox. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. We'll begin by building the base geometry for our crossbow in Softimage. Once the base geometry is modeled, we will detail and paint the weapon in Mudbox. To finish up, we will generate maps for the color and sculpted detail before viewing our crossbow in Marmoset Toolbag. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with Softimage and Mudbox and creating useable assets from them.

  1. Introduction and project overview 01:00

  2. Blocking in the crossbow body 08:18

  3. Finishing the crossbow body 09:44

  4. Modeling the limbs 09:51

  5. Building the pulleys and cables 10:09

  6. Finishing the front of the crossbow 06:20

  7. Modeling the arrow 05:48

  8. Adding the scope 09:57

  9. Creating a UV layout 13:24

  10. Transferring geometry to Mudbox 04:24

  11. Sculpting the base 10:19

  12. Painting the base 10:55

  13. Adding dirt and grime 07:57

  14. Painting a specular map 06:23

  15. Painting the front of the crossbow 11:52

  16. Exporting maps and geometry 04:50

  17. Viewing the real-time result 05:35

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