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Digital Tutors - Introduction to Modeling in Blender

Duration 2h 22m Project Files Included MP4

In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender.We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient.

We?ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We?ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically. We?re going to take a slightly different approach to this introduction training, in that we're not going to talk about all of Blender's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process.

Once you have a better understanding of how these tools work together, you?ll be able to create your own modeling solutions and really come up with a workflow that?s comfortable to you.

  1. Introduction and project overview

  2. Working with objects

  3. Introduction to polygons

  4. Object smoothing

  5. Hierarchy and workflow

  6. Project overview

  7. Adding background images

  8. Blocking in the body

  9. Detailing the body

  10. Finishing the body

  11. Blocking in the head shape

  12. Adding the mouth

  13. Modeling the neck

  14. Adding the ears

  15. Creating antenna

  16. Building the eyes

  17. Modeling the shoulder socket

  18. Modeling an arm

  19. Building the hands

  20. Modeling the leg

  21. Modeling the foot

  22. Modeling the chest pipes

  23. Applying modifiers

  24. Scene cleanup

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