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Advance AI Pro
Main Features:
Supports Unity Free and Unity Pro.
Compatible with Unity's built-in Pathfinding system.
Static and dynamic obstacle avoidance.
Five main classes: Enemy, NPC aggressive, NPC passive, Companion, and Defender Ally.
Supports user's own animation tracks (idle, chase, wander, attack, hit, die, flee for NPC, follow for Companion).
Supports user's own sound effects for each AI's animation state.
AI has 3 patrol modes: Stay in place, dynamic random wandering or waypoints path (using inspector-integrated Waypoint Editor).
AI has its field of view range, attacking behaviors and chasing are based on it.
AI has an ear, so it can detect the target behind it if this later makes noise.
Easy to implement and to setup. (A single click to create, assign your animations, sound effects, and adjust the inspector parameters according to your needs, and you are done).
AI can do melee attacks, or ranged attack, or both.
Projectile handling for ranged attack.
AI can jump off gaps (Unity pro only).
AI can search the area for the target when it gets hit from behind or from far.
AI can alert other nearby AI(s) (enemies) when it gets hit to come and give help.
Comes with ready target's health & projectile scripts, no other programming is required.
Colored graphical gizmos representation of AI's ranges (view, hearing, wandering, inactive) in the editor window.
Ragdoll option when AI is dead.
Particle effects support for the AI when it gets hit (e.g. blood particles), or when it is dead ('Blood Decal" on the ground).
Full C# source code is available for you to modify it as you want.
Includes a detailed PDF documentation, as well as, 9 example scenes, with an animated 3D dummy character.

