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Pro Unity Game Development with C# 2014
Chapter 1: Designing and Preparing
Chapter 2: Getting Started
Chapter 3: Event Handling
Chapter 4: Power-Ups and Singletons
Chapter 5: Player Controller
Chapter 6: Weapons
Chapter 7: Enemies
Chapter 8: Graphical User Interfaces
Chapter 9: Handling Persistent Data
Chapter 10: Refinements and Improvements


