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Pro Unity Game Development with C# 2014

Chapter 1: Designing and Preparing

Chapter 2: Getting Started

Chapter 3: Event Handling

Chapter 4: Power-Ups and Singletons

Chapter 5: Player Controller

Chapter 6: Weapons

Chapter 7: Enemies

Chapter 8: Graphical User Interfaces

Chapter 9: Handling Persistent Data

Chapter 10: Refinements and Improvements

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