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Allegorithmic Substance Designer v4 .2 .0 - XFORCE
MATERIAL LAYERING: 1 NODE VS HUNDREDS OF LAYERS
Substance Designer 4 is the first texturing tool to introduce a material layering workflow.
Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
NON LINEAR
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.
NON DESTRUCTIVE
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
Substance Designer 4 allows you to create maps for Physical Based Rendering shaders.
You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own.
Substance Designer 4 offers a new library of presets that are dedicated to material layering and next gen shaders. Add tear and wear on full materials, create realisitc damage in one click and keep full control and consistency on the final result thanks to relevant tweakable parameters.
WHAT'S NEW IN SUBSTANCE DESIGNER 4.2
UPDATE OTHER TOOLS IN REALTIME
This new feature allows Substance Designer materials and textures to be updated in real-time in any other software (Marmoset Toolbag 2, Unreal Engine 4 and Unity to name a few)!
VISUALIZE YOUR TEXTURES IN SRGB OR LINEAR IN THE 2D AND 3D VIEWS!
A sRGB/Linear gamma switch is now available in the 2D and 3D views for a more PBR-correct view of colors.

