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ZbrushWorkshops - Hard Surface Sculpting In ZBrush With Tom Paul

Hard Surface Sculpting In ZBrush with Tom Paul

Learn the techniques to sculpt hard surfaces inside ZBrush

Tom's super clean hard surface work has garnered him lots of attention in the artistic community. And he does all of his work in ZBrush! His unique workflow allows him to create highly polished, hard-surface mechs and weapons. Tom Paul is a great prospect in the world of 3D art.

Module 01

Lecture 1: Project Overview And Interface Introduction

Lecture 2: Basic Techniques

Lecture 3: Concepting

Lecture 4: Creating the Optic Sensor

Lecture 5: Creating Hydraulic Pistons

Lecture 6: Creating Hydraulic Parts

Lecture 7: Using the Decimation Master

Module 02

Lecture 1: Creating Shock Absorbers

Lecture 2: Making the Lights

Lecture 3: Constructing the Joints

Lecture 4: Assembling the Missle Pod

Lecture 5: Creating the Gatling Gun System Part 1

Lecture 6: Creating the Gatling Gun System Part 2

Lecture 7: Making the Engine Part 1

Lecture 8: Making the Engine Part 2

Module 03

Lecture 1: Assembling the Body

Lecture 2: Blocking Out the Legs

Lecture 3: Refining the Legs

Lecture 4: Refining the Feet

Lecture 5: Refining the Body

Lecture 6: Adding Tubes

Module 04

Lecture 1: Final Detail Pass

Lecture 2: Decimating the Model

Lecture 3: Posing the Model

Lecture 4: Outro

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