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FXPHD C4D212 One Man Band VFX in Cinema4D
??????????????????????????????????????????? FX PHD : One Man Band VFX in Cinema 4D C4D212
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This is the c4d 212 class from the January 2012 term, project files included.
The course is 2 big projects that include everything VFX related ( modeling tracking compositing etc ) plus a nice projection man tutorial. Check the class details below.
Level : intermediate
Softs used : Cinema 4d R13, Photoshop, After Effects, Nuke ( only 2 classes ), Syntheyes.
Class 1: Intro to
Projection Man. We're going to dive into the Projection Man interface
and create a work-layout for us. Based on an image we're going to create
our first projections and create an establishing shot with moving
camera.
Class 2: Projection Man
Part II - Landscape on the cheap. In this class we're going to create a
wide area establishing shot with moving camera. We learn how to use
Projection Man's capabilities to fix texture/projection issues and
enhance our rendering with some tricks in AferEffects.
Class 3: VFX - The
Frame. We?re going to track a handheld shot with Syntheyes and add some
CG elements elements to the shot, dealing with tracking, lens
distortion, export to Cinema4D. We learn how to animate objects with
projected materials and baking textures to fix textures to moving
objects. Later on we compose the shot in AfterEffects. We will learn how
to create interaction between AE and C4D for a whole VFX shot.Class 4: VFX - HoloDesk
Part I
Part I will be about the tracking of the shot and creating a proper
clean plate for later use in 3D and compositing. We use a full manual
tracking approach this time to get the shot solved.Than we?ll export the
track for creating our clean plate in AfterEffects.
The second part of the class deals with the clean plate creation. We?re
going to use a camera projection method to clean up our markers, instead
painting every frame to save a lot of time in the cleanup process.
Class 5: VFX - HoloDesk
Part II
Part II is all about the 3D and Cinema4D aspects of the HoloDesk shot.
We?ll start off with importing our tracking data. After that we?ll start
out with modeling our assets for the shot including our desk, some
mograph elements etc. After modeling we start out with the materials and
lighting and apply some shading to the scene. Beside our DeskLights,
we?ll use an on-set HDRI for integration of the Desk into the scene.
Once we got all our assets put together, we?ll than move on to create
some nice animations to get the shot ready to render, to use our output
later in partIII in compositing
Class 6: VFX - HoloDesk
Part III
Final Part of the Holodesk shot. We??ll go through compositing with the
shot to fix up last issues and get a look applied to the shot. We cover
technical issues to be fixed as well as some artistically effects to
enhance the shot in compositing without the need of re-rendering our 3d
scene.
Class 7: VFX - BAZOOKA
Part I
We start off with a new shot, where we're going to replace an actors arm
with a full cg bazooka. This class is all about getting the shot
prepared and tracked properly. This includes some information about
shooting for the effect as well as camera- and object tracking. We'll
learn a new way to get the lens distortion calculated for us.
Class 8: VFX - BAZOOKA
Part II
Modelling the Bazooka. We're going to start the class with some box
modeling to get the rough shape of our bazooka, and after that we'll
refine that model and more details with the help of the mograph cloner.
After finishing the modeling, we'll head into the material creation.
Class 9: VFX - BAZOOKA
Part III - Finish the shot in Comp. In class09 it's all about putting
the final shot of the bazooka arm together to a final result. We're
covering cleanup of the trackers as well as cleaning up the arm rig, as
well as putting this shot together right within nuke to get the multi
pass images stitched to the final result.
Class 10: This class is
all about AE Cameratracker. We're going to work on a demoshot to explore
the general approach of solving shots with that plugin.

