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FXPHD C4D212 One Man Band VFX in Cinema4D

??????????????????????????????????????????? FX PHD : One Man Band VFX in Cinema 4D C4D212

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This is the c4d 212 class from the January 2012 term, project files included.

The course is 2 big projects that include everything VFX related ( modeling tracking compositing etc ) plus a nice projection man tutorial. Check the class details below.

Level : intermediate

Softs used : Cinema 4d R13, Photoshop, After Effects, Nuke ( only 2 classes ), Syntheyes.

Class 1: Intro to

Projection Man. We're going to dive into the Projection Man interface

and create a work-layout for us. Based on an image we're going to create

our first projections and create an establishing shot with moving

camera.

Class 2: Projection Man

Part II - Landscape on the cheap. In this class we're going to create a

wide area establishing shot with moving camera. We learn how to use

Projection Man's capabilities to fix texture/projection issues and

enhance our rendering with some tricks in AferEffects.

Class 3: VFX - The

Frame. We?re going to track a handheld shot with Syntheyes and add some

CG elements elements to the shot, dealing with tracking, lens

distortion, export to Cinema4D. We learn how to animate objects with

projected materials and baking textures to fix textures to moving

objects. Later on we compose the shot in AfterEffects. We will learn how

to create interaction between AE and C4D for a whole VFX shot.Class 4: VFX - HoloDesk

Part I

Part I will be about the tracking of the shot and creating a proper

clean plate for later use in 3D and compositing. We use a full manual

tracking approach this time to get the shot solved.Than we?ll export the

track for creating our clean plate in AfterEffects.

The second part of the class deals with the clean plate creation. We?re

going to use a camera projection method to clean up our markers, instead

painting every frame to save a lot of time in the cleanup process.

Class 5: VFX - HoloDesk

Part II

Part II is all about the 3D and Cinema4D aspects of the HoloDesk shot.

We?ll start off with importing our tracking data. After that we?ll start

out with modeling our assets for the shot including our desk, some

mograph elements etc. After modeling we start out with the materials and

lighting and apply some shading to the scene. Beside our DeskLights,

we?ll use an on-set HDRI for integration of the Desk into the scene.

Once we got all our assets put together, we?ll than move on to create

some nice animations to get the shot ready to render, to use our output

later in partIII in compositing

Class 6: VFX - HoloDesk

Part III

Final Part of the Holodesk shot. We??ll go through compositing with the

shot to fix up last issues and get a look applied to the shot. We cover

technical issues to be fixed as well as some artistically effects to

enhance the shot in compositing without the need of re-rendering our 3d

scene.

Class 7: VFX - BAZOOKA

Part I

We start off with a new shot, where we're going to replace an actors arm

with a full cg bazooka. This class is all about getting the shot

prepared and tracked properly. This includes some information about

shooting for the effect as well as camera- and object tracking. We'll

learn a new way to get the lens distortion calculated for us.

Class 8: VFX - BAZOOKA

Part II

Modelling the Bazooka. We're going to start the class with some box

modeling to get the rough shape of our bazooka, and after that we'll

refine that model and more details with the help of the mograph cloner.

After finishing the modeling, we'll head into the material creation.

Class 9: VFX - BAZOOKA

Part III - Finish the shot in Comp. In class09 it's all about putting

the final shot of the bazooka arm together to a final result. We're

covering cleanup of the trackers as well as cleaning up the arm rig, as

well as putting this shot together right within nuke to get the multi

pass images stitched to the final result.

Class 10: This class is

all about AE Cameratracker. We're going to work on a demoshot to explore

the general approach of solving shots with that plugin.

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