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Digital Tutors - Utilizing the Auto Rig and Muscle System Tools in Houdini
Duration 4h 14m Level Intermediate Project Files Included MP4
Throughout these lessons, we will rig up a character from scratch using Houdini's Auto Rig and Muscle System
tools.
In this tutorial, we begin by importing the cage meshes and assigning materials. Then, we will create the Auto
Rig system, paint influences, add facial blend shapes, and rig up parented eyeballs.
By the end of this training, we will also go over a quick lighting setup and tweak materials as well.
01Introduction and project overviewWatch it now00:58
02Importing meshes to create the base geometryFree with Demo05:58
03Assigning materialsFree with Demo03:32
04Creating the Muscle Auto Rig templateFree with Demo07:45
05Positioning the upper body joints07:43
06Positioning the finger joints08:19
07Positioning the left thumb, shoulder blade and clavicle bones06:54
08Creating the animation and deform rigs09:06
09Creating our proxy rig from our base geometry10:16
10Adjusting our envelope rings07:16
11Propagating the new proxy mesh into the animation rig07:19
12Setting capture muscle envelopes08:02
13Adjusting capture muscle envelopes for the fingers07:12
14Adjusting capture muscle envelopes for the upper body and left arm06:56
15Animating a range of motion07:52
16Introduction to the Paint Capture node06:33
17Painting weights for the left leg12:29
18Painting weights for the upper body10:21
19Using Visibility nodes to paint weights in difficult areas07:19
20Painting weights for the jaw12:42
21Using Visibility nodes to mask fingers for finger weighting05:01
22Beginning to paint weights for the fingers09:27
23Finessing weights for the fingers06:09
24Painting weights for the wrists03:58
25Investing mirrored weights for asymmetry issues05:05
26Creating a second paint capture node for asymmetrical fixes09:20
27Baking out the muscle capture and painted weights04:46
28Creating a facial blend shape expressing anger07:31
29Creating a facial blend shape expressing sadness04:48
30Creating a facial rig tab for our blend shapes06:38
31Blasting out the weighted eyeballs02:38
32Preparing new eyeballs for our rig04:35
33Installing new eyeballs into the animation rig06:52
34Tweaking our rig07:50
35Tweaking .bgeo weights and prepping our rig for render08:32
36Creating a lighting setup for render07:13

