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Digital Tutors - Polygon and Sub-D Modeling Workflows in 3ds Max
Requested
Course Details
Run Time: 7h 21m
Release Date: March 1, 2012
Author: Joshua Kinney
Required Software: 3ds Max 2012
In this 3ds Max 2012 tutorial, we'll build upon 3ds Max's modeling tools and learn how to apply them to a high poly modeling workflow. We'll start off by creating a base mesh for our geometry and using NURMS to smooth out our result and then jump right into creating the details we want in our high poly version model. After that, we'll discover how polygonal modeling can be extremely helpful to give us the exact detail and topology we need for any modeling project we encounter.
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Introduction and project overview 00:59
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Setting up reference images 07:23
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Creating the helmet 13:53
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Creating the collar of the helmet 11:43
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Creating the helmet clamps 18:40
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Creating the speaker 12:49
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Creating the base mesh of the body 13:53
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Creating the arms of the torso 15:24
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Finishing up the torso base mesh 16:22
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Creating the legs base mesh 16:50
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Creating the feet 15:39
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Building the gloves 14:13
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Finishing the gloves 18:19
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Creating the chest straps 14:08
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Creating detail in the chest straps 15:34
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Creating the belt 11:32
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Creating the oxygen tank 17:01
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Creating the oxygen tank hose 12:43
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Creating the jetpack 14:45
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Creating the profile of the head 12:43
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Creating the eye socket 11:58
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Blocking in the nose 16:54
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Blocking in the mouth 13:04
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Building the chin 06:15
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Creating the skull 09:16
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Finishing the skull 14:10
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Blocking in the neck and cheek 12:50
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Finishing the cheek 15:02
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Finishing the eye 16:20
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Creating the mouth interior 19:04
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Creating the ear 08:30
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Creating the teeth 12:22
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Finishing the character 10:51

