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DoubleJump Academy : Master Rigging: APEX in Houdini
Master Rigging: APEX in Houdini Not a “Maya Person”? Curios about APEX, but never had an interesting project to motivate you?
Like transforming robots? Well, look no further! In this Intermediate / Advanced course on Rigging a Robot with Houdini’s APEX, you’ll have the opportunity to explore this efficient, procedural rigging framework. ILM artist Mizuki Yamada will take you through the entire process, from a quick overview of APEX with simple examples, to rigging a complex transforming robot asset and animating your creation…all inside Houdini. As a bonus, Mizuki also shares his workflows for terrain creation, material design in Substance Painter (with provided textures), lighting/rendering in Solaris and Karma, compositing in Nuke, and more tips and tricks along the way.
*Note: Maya is used briefly to create the initial locators for the rig. However, a Houdini workflow is also included.

