ArtFab

No public preview image is available.

Gnomon Workshop - Environment Creation Using Modo

Didn't see this around thought I would post, yes it's old 2011.

Andras Kavalecz has 16 years of professional experience creating digital art for games, film and TV. He has

worked for LucasArts, Electronic Arts, Passion Pictures and many other companies. During the last 16 years, he

gathered a lot of production experience using industry standardized 3rd party applications and helped to

develop proprietary software applications. Recently he finished his VFX work on Star Wars The Force Unleased

II and the award-winning short film The 3rd Letter. He is currently working on various movie projects as a

Visual Effects Supervisor at Marauder Films. Andras was born in Hungary, raised in Germany, worked in Germany

and the UK before coming to California in 2006.

Scene setup, Camera and proxy models

Modeling the pig

Modeling the plastic bag and chains

Creating UV maps and textures

Modeling the butcher axe

Modeling the pig head

Replacing proxy models with final objects

Start placing lights and modeling the lamp

Creating UV maps and textures for the butcher axe

Adjusting the pig head

Creating light-groups

Lighting the foreground

Adding volumetric lights

Adding texture details using procedural displacements textures

Adding more detail to pig head

Adjusting lights for background

Introducing camera lens distortion

Setting up render passes / render layers

Comparison of raw Modo rendering and composed image using render passes

WebPage:

Open in Telegram

Keep exploring

Open in Telegram