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Lynda - Materials and Lighting in Unity with Adam Crespi

Realistic materials make for better game worlds. Learn how to craft materials like wood,

bronze, and glass, and then light your scene inside the Unity 3D game engine. Author Adam

Crespi starts out with simple materials and gradually introduces more complex shaders:

diffuse surfaces like plaster, as well as metal and reflections. Then you'll delve into the

magic of bringing a level to life with lighting, including point, spot, and directional

lights. Finally, explore light baking with the Beast lightmapping engine.

Topics include:

  • Creating and editing a diffuse material

  • Bringing out shine with specular materials

  • Building reflective materials

  • Creating a custom shader

  • Lighting you scene

  • Fine-tuning hard and soft shadows

  • Color tinting a baked light

author: Adam Crespi

subject: 3D + Animation, Textures, Materials, Game Design, Lighting, Game Development

software: Unity 3D 4.0

level: Intermediate

duration: 2h 21m

released: Nov 12, 2013

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