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Bunkspeed Drive 2014.2.10.3370
Bunkspeed DRIVE?
Rendering
NVIDIA iray 2013 SP1
Fast rendering mode for ultra fast interactive photorealism
Accurate rendering mode for ultra high quality photorealism
Screenspace shadows for nearly noise free realtime raytrace interaction
Interface
Flexible, elegant, easy to learn interface
Easy Mode
Simple configuration system
Evaluate multiple variants in different scenes, through different cameras and by creating multiple model sets
Single or multiple model formations to organize many models creatively and easily
Visual project inventory for data library management
Full featured and easy to use realtime turntable system
Auto-Update Backplates and Environments
True full-screen mode
Multiple viewports (Dual, four ortho, and four grid)
Advanced Decaling And Labeling
Digital Sticker decal system
Stencil for any material
Move decals independently from the surface they are ?stuck? to
Emboss and bump labels
Add detail to a model quickly
Multi layer decals for sophisticated texture effects
Decal over multiple surfaces
Decal brightness, gamma and tint control
Single sided viewing
Materials
Paint with physically accurate materials lit by accurate HDR lighting
Real time metallic flake control
Advanced Materials: Subsurface Scattering, Backscatter, Thin Film
Advanced texture placement and arrangement
Color, bump, specular, alpha, and anisotropic channels
Box, planar, spherical, cylindrical, radial, from camera mapping types
Automatic fit to part
Multi-Layer Materials
Refresh textures from disk
Lighting
Multiple real-time lights
Point, spot and directional lights
Reflection panel, bounce card and area lights
Constant, linear, quadratic attenuation control for lights
Light color, intensity, and temperature adjustment
Toggles for on/off, and shadows on/off
Automated hdr exposure compensation based on distance to object
Advanced (PRT) and Approximate (AO) Baked lighting
HDR Light Studio Integration
Cameras
Perspective and orthographic camera
Preset photographic camera filters
Camera Post Processes (Brightness, Lights, Darks, Saturation, Exposure, Vignette, etc.)
FOV or Focal Length sliders to control perspective
F-stop or aperture setting for real time depth of field
Camera twist slider
Toggles to lock camera, allow under ground
Follow and aim camera settings
Standard views
Dynamic camera thumbnails
Unlimited number of cameras in a scene
Split views with individual cameras
Walk-around camera to evaluate a scene from a more human perspective
Region Rendering
Animation
Simple animation of Models, Joints, Lights, Materials and Cameras
Key frame animation, rotation animation, sequence animation and physics animation
Innovative ?3D graph editor? ? animation ribbon
Simple yet sophisticated animation time line form clip blending and timing control
Auto key frame and auto time line end
Offline Raster renderer, allows quick animation preview
Extras
Vehicle wheel turn angle
Physics based vehicle driving simulation and object collision
All driving path making controlled physics based driving simulations easy
Evaluate multiple vehicles simultaneously while driving with full physics
Interactive driving sequence construction incorporating props or other imported geometry
Flexible quality controls for both hardware and software output
Formation tool for simple multiple product placement
Baked Shadows for Live Global Illumination and Interactive, Environment based shadows on the GPU
Accumulation (depth of field and perfect anti-aliasing) for realtime Raster
Part Re-Tessellation
Multiple Model Sets
Multiple Scenes
Palette files for sharing read only presets
Render Queue
PowerBoost Network rendering compatibility
Unlimited number of cameras in a scene
Split views (Up to 4 simultaneous viewports) with individual cameras
Input/Output
Live Update from CAD - When changes are made to the original CAD data set, you are notified if you would like to update the part to the revised part
Input
ALIAS StudioTools
SolidWorks
Rhinoceros
SketchUp
Maya binary
FBX
Collada
Autodesk 3D Studio Max (3DS)
HyperShot (BIP)
SolidEdge (ASM, PAR)
Autodesk (DWG, DXF)
ACIS (SAT)
Inventor (IPT, IAM)
IGES
STEP
OBJ
Output
Unlimited resolution offline rendering
JPEP, TIFF, PNG, EXR, PSD output
Raytrace rendering with full global illumination, caustics and bounced light
GPU (Snapshot) capture or raytrace movie creation
Automatic movie (.mp4, .mkv, .flv) output
Browser based VR output for exterior interactive scene interaction
Browser based Panoramic output for interior interactive scene interaction

