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Bunkspeed Drive 2014.2.10.3370

Bunkspeed DRIVE?

Rendering

NVIDIA iray 2013 SP1  

Fast rendering mode for ultra fast interactive photorealism  

Accurate rendering mode for ultra high quality photorealism  

Screenspace shadows for nearly noise free realtime raytrace interaction  

Interface

Flexible, elegant, easy to learn interface  

Easy Mode  

Simple configuration system  

Evaluate multiple variants in different scenes, through different cameras and by creating multiple model sets  

Single or multiple model formations to organize many models creatively and easily  

Visual project inventory for data library management  

Full featured and easy to use realtime turntable system  

Auto-Update Backplates and Environments  

True full-screen mode  

Multiple viewports (Dual, four ortho, and four grid)  

Advanced Decaling And Labeling

Digital Sticker decal system  

Stencil for any material  

Move decals independently from the surface they are ?stuck? to  

Emboss and bump labels  

Add detail to a model quickly  

Multi layer decals for sophisticated texture effects  

Decal over multiple surfaces  

Decal brightness, gamma and tint control  

Single sided viewing  

Materials

Paint with physically accurate materials lit by accurate HDR lighting  

Real time metallic flake control  

Advanced Materials: Subsurface Scattering, Backscatter, Thin Film  

Advanced texture placement and arrangement  

Color, bump, specular, alpha, and anisotropic channels  

Box, planar, spherical, cylindrical, radial, from camera mapping types  

Automatic fit to part  

Multi-Layer Materials  

Refresh textures from disk  

Lighting

Multiple real-time lights  

Point, spot and directional lights  

Reflection panel, bounce card and area lights  

Constant, linear, quadratic attenuation control for lights  

Light color, intensity, and temperature adjustment  

Toggles for on/off, and shadows on/off  

Automated hdr exposure compensation based on distance to object  

Advanced (PRT) and Approximate (AO) Baked lighting  

HDR Light Studio Integration  

Cameras

Perspective and orthographic camera  

Preset photographic camera filters  

Camera Post Processes (Brightness, Lights, Darks, Saturation, Exposure, Vignette, etc.)  

FOV or Focal Length sliders to control perspective  

F-stop or aperture setting for real time depth of field  

Camera twist slider  

Toggles to lock camera, allow under ground  

Follow and aim camera settings  

Standard views  

Dynamic camera thumbnails  

Unlimited number of cameras in a scene  

Split views with individual cameras  

Walk-around camera to evaluate a scene from a more human perspective  

Region Rendering  

Animation

Simple animation of Models, Joints, Lights, Materials and Cameras  

Key frame animation, rotation animation, sequence animation and physics animation  

Innovative ?3D graph editor? ? animation ribbon  

Simple yet sophisticated animation time line form clip blending and timing control  

Auto key frame and auto time line end  

Offline Raster renderer, allows quick animation preview  

Extras

Vehicle wheel turn angle  

Physics based vehicle driving simulation and object collision  

All driving path making controlled physics based driving simulations easy  

Evaluate multiple vehicles simultaneously while driving with full physics  

Interactive driving sequence construction incorporating props or other imported geometry  

Flexible quality controls for both hardware and software output  

Formation tool for simple multiple product placement  

Baked Shadows for Live Global Illumination and Interactive, Environment based shadows on the GPU  

Accumulation (depth of field and perfect anti-aliasing) for realtime Raster  

Part Re-Tessellation  

Multiple Model Sets  

Multiple Scenes  

Palette files for sharing read only presets  

Render Queue  

PowerBoost Network rendering compatibility  

Unlimited number of cameras in a scene  

Split views (Up to 4 simultaneous viewports) with individual cameras  

Input/Output

Live Update from CAD - When changes are made to the original CAD data set, you are notified if you would like to update the part to the revised part  

Input

ALIAS StudioTools  

SolidWorks  

Rhinoceros  

SketchUp  

Maya binary  

FBX  

Collada  

Autodesk 3D Studio Max (3DS)  

HyperShot (BIP)  

SolidEdge (ASM, PAR)  

Autodesk (DWG, DXF)  

ACIS (SAT)  

Inventor (IPT, IAM)  

IGES  

STEP  

OBJ  

Output

Unlimited resolution offline rendering  

JPEP, TIFF, PNG, EXR, PSD output  

Raytrace rendering with full global illumination, caustics and bounced light  

GPU (Snapshot) capture or raytrace movie creation  

Automatic movie (.mp4, .mkv, .flv) output  

Browser based VR output for exterior interactive scene interaction  

Browser based Panoramic output for interior interactive scene interaction
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