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3DBuzz - Practical Game Development in Unity 4 Level 1

This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!

The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.

00:01:03 Introduction

00:09:58 Overview of Unity 4

00:30:18 Game Objects, Components, Meshes, Materials and Lights

00:46:01 Introduction to Unity Scripting

00:41:12 Missiles - Part 1

00:32:35 Missiles - Part 2

00:11:32 Dealing with Pivot Points in Unity

00:16:30 Missile Silos - Part 1

00:28:04 Missile Silos - Part 2

00:18:11 Missile Silos - Part 3

00:36:44 Level Management

00:31:57 Points, Wining and Losing

00:36:06 Particle Effects

00:00:34 Conclusion

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