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3DBuzz - Practical Game Development in Unity 4 Level 1
This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!
The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.
00:01:03 Introduction
00:09:58 Overview of Unity 4
00:30:18 Game Objects, Components, Meshes, Materials and Lights
00:46:01 Introduction to Unity Scripting
00:41:12 Missiles - Part 1
00:32:35 Missiles - Part 2
00:11:32 Dealing with Pivot Points in Unity
00:16:30 Missile Silos - Part 1
00:28:04 Missile Silos - Part 2
00:18:11 Missile Silos - Part 3
00:36:44 Level Management
00:31:57 Points, Wining and Losing
00:36:06 Particle Effects
00:00:34 Conclusion
