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Advanced AI Pro Version: 5.2

Advanced AI Pro Version: 5.2

A complete and professional solutions to AI for game designers, artists (not developers). He has industry-standard enemy NPC and friendly behavior AI.

* Compatible with Unity Pathfinding (NavMesh).

* Static & dynamic obstacle avoidance.

* Five classes: Enemy, NPC Aggressive, NPC Passive, Companion, and Defender ally.

* Two intelligence modes: Stupid, or Smart.

* Supports user's own animations (idle, chase, wander, attack, hit, die, flee, follow).

* Supports user's own sound effects for each animation state.

* AI has 3 patrol modes: Stay in place, or dynamic random wandering, or using a waypoints path (integrated Waypoint Editor).

* AI can alert its nearby companions to give help when attacked, and can search for the target.

* AI can retreat when its health is low, and then can be wounded.

* AI has a view range, and it can hear its target.

* Very Easy to implement and to setup.

* AI can do melee, or ranged attack, or both of them.

* Projectile handling for ranged attack.

* Comes with ready target's health & projectile scripts.

* Colored graphical gizmos representation of AI's ranges in the editor window.

* Affordable full C# source code.

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