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3DMotive - Orc Head in Zbrush vol.4
Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.
01.Introduction
02.Final Sculpting 01
03.Final Sculpting 02
04.Final Sculpting 03
05.Alphas for Skin Details
06.Baking Maps
07.Proportion Changes

