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3DMotive - Orc Head in Zbrush vol.4

Stephen Wells covers his process of sculpting, poly painting, and baking normal maps step-by-step for this Next-Gen Orc Head model. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.

01.Introduction

02.Final Sculpting 01

03.Final Sculpting 02

04.Final Sculpting 03

05.Alphas for Skin Details

06.Baking Maps

07.Proportion Changes

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