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Digital Production #2 2015 (GERMAN)
THIS IS IN GERMAN, NOT ENGLISH!
Here's the Google translate for this issue:
Fidget CG characters properly and make them dance Creatures? The topic of character animation is in this DP issue in focus. Prof. Jan Berger explains how efficient rigs in Maya arise. The teams also report the fresh VES-nominated projects "Deep Dance" and "Murphy" as their exceptional CG protagonists were realized. This edition also very worthwhile for all camera Friends: Prof. Uli Plank has the Blackmagic Design Ursa, taken Sony PXW-FS7 and the Sony A7S together with the Atomos Shogun under the microscope. You will find additional workshops and tests to Lightwave 2015 Live grading, the media management of FCP X, Element 3D version 2 and Unreal Engine 4 in this issue. Disney has also tell us more about his set at "Baymax" crowd system Denizen and Rodeo FX had a look behind the scenes of the post-production schedule sequence miracle "Birdman". And a making-of articles on our cover star of the Game "Evolve" of course is also there.


