The Gnomon Workshop - Creating Realistic Cliff Materials using Substance Designer

This comprehensive 4-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability. Creating believable natural materials is not only about adding more information to a texture, but also about understanding how shapes, forms, and details work together to create surfaces that are both realistic and visually appealing. Throughout this workshop, artists will learn how to build a polished, production-ready cliff material from the ground up and transform it into a complete collection with cohesive variations suitable for use in games, cinematics, and real-time environments.

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