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3DBuzz - Houdini Technical Director Series Volume II
Picking up where Volume I left off, this second volume makes use of our Talented Ball assets to create the final animation, seeing it through to final composition. Along the way, you'll see the entire process of animation, camera setup, lighting, rendering, compositing, and more!
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Introduction 00.12.59
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Character Animation, Pt 1 00:13:32
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Character Animation, Pt 2 00:19:33
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Character Animation, Pt 3 00:21:00
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Diving Board Animation 00:04:13
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Audience Focus Animation 00:08:17
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Audience Animation 00:14:36
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Cameras: Shots 2 & 3 00:11:30
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Cameras: Shot 4 00:08:56
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Introduction to Lighting 00:32:08
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Caching the Audience 00:34:27
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Main Spotlights 00:19:06
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Secondary Spotlights 00:16:23
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Character Light Rig 00:20:58
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Audience Lighting, Pt. 1 00:17:54
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Audience Lighting, Pt. 2 00:08:53
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Rendering Overview 00:34:15
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Creating the Shadow Take 00:11:04
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Render Description Overview 00:29:13
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Render Script Creation Plan 00:19:06
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Houdini Python Primer 00:23:35
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Render Info Class 00:15:13
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Parsing Render Description Files 00:39:42
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Render Script, Continued 00:09:06
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Render Script, Conclusion 00:18:36
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Render Script, Testing 00:05:53
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Occlusion Masks 00:05:52
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Render Descriptions: 1 & 2 00:18:19
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Render Descriptions: 3 & 4 00:17:29
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Depth Passes 00:11:44
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Rendering Conclusion 00:03:02
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Compositing Intro 00:21:00
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Diffuse/Spec/Shadow Passes 00:17:27
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Set Compositing Asset 00:09:34
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Character Compositng Asset 00:14:38
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Compositing Shot 2, Pt. 1 00:04:37
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Intro to Color Correction 00:07:08
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Compositing Shot 2, Pt. 2 00:12:51
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Stadium Compositing Asset 00:14:43
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Audience Composting Asset 00:06:46
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Compositing Shot 1, Pt. 1 00:05:13
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Compositing Shot 1, Pt. 2 00:05:12
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Shot 1 Review 00:01:18
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Compositing Shot 3, Pt. 1 00:10:22
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Compositing Shot 3, Pt. 2 00:12:57
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Compositing Shot 4 00:13:07
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The Final Edit 00:09:06
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Conclusion 00:07:21

