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3DMotive - Modular Building in Unity and Blender Volume 3

In this course, instructor Alan Thorn takes you through the basics of

Blender and Gimp while teaching asset creation pipeline, and follows up by

teaching you how to import those assets into Unity while setting up a

playable game environment.

01-Introduction

02-Exporting via Blend Scenes

03-Exporting via FBX Files

04-Sharp Edges and Edge Split

05-UV Maps and Basic FBX Settings

06-Overriding Mesh Scale Factor

07-Coordinate Space Conversions

08-Converting Between Coordinate Spaces

09-Preparing for Final Export

10-Final Export

11-Modular Environments and Prefabs

12-More Prefabs

13-Building a Scene

14-Lighting a Scene

15-Lightmapping

16-First Person and Collisions

17-Adding Final Touches

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