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Unity Multiplayer Games

What you will learn from this book:

Use Unity networking for in-game player-hosted servers  

Create cloud-based games with Photon Cloud  

Employ dedicated servers for massive multiuser environments  

Make game logic server-authoritative  

Deal with latency and unreliable networks  

Use PubNub for HTTP-based push messaging  

Employ Player.IO to persist game data to the cloud  

Use various forms of networked entity interpolation  

Read more:

packtpub.com/unity-multiplayer-games/book

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