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Unity Multiplayer Games
What you will learn from this book:
Use Unity networking for in-game player-hosted servers
Create cloud-based games with Photon Cloud
Employ dedicated servers for massive multiuser environments
Make game logic server-authoritative
Deal with latency and unreliable networks
Use PubNub for HTTP-based push messaging
Employ Player.IO to persist game data to the cloud
Use various forms of networked entity interpolation
Read more:
packtpub.com/unity-multiplayer-games/book


