Simply Maya - Spach-Alspaugh House UV - Bake and Environment

In this five and a half hour long tutorial we take a look at creating the UV and the environment for the

Spach-Alspaugh House. This tutorial covers a wide range of topics including UV mapping, baking of high

resolution geometry into displacement (normal maps can also be generated) and ambient occlusion maps to

prepare for texturing, this is done using mental ray and Maya?s inbuilt turtle render engine.

We then create the plants and trees you can see in the render with paint effects before converting them to

polygons. We also do a basic camera match and look at various techniques for placing objects with particle

systems.

Length: 5 Hours 47 Minutes

Level: Intermediate

Software: Maya 2015

Format: 1080p HD

Lesson 1: Roof UV layout

Lesson 2a: Baking displacement

Lesson 2b: Ambient maps with MR and turtle

Lesson 3a: Putting baked textures together

Lesson 3b: UV main house

Lesson 4a: Create leafless trees

Lesson 4b: Create leafy trees

Lesson 5a: Create Bushes and ground cover

Lesson 5b: Create grass and prep for export

Lesson 6a: Basic camera matching

Lesson 6b: Setup and placement of trees

Lesson 7a: Placement continues

Lesson 7b: Particle systems

Lesson 7c: Ivy generation for tree trunks

If you ask me for the bifrost training I will come to your house and kick you in the nads

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