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Digital Tutors - Automotive Rendering in 3ds Max
In this tutorial we will learn to create a photorealistic automotive render using 3ds Max.
We will learn key features like what to look for when creating a realistic automotive rendering, such as creating tileable textures and stencils to use for painting out the environment. Also, we will take a look at some lighting techniques to push our image even further.
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Introduction and project overview00:48
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Key points for when creating an automotive render12:28
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Creating tileable textures and stencils for painting10:09
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Continuing to create tileable textures and stencils14:29
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Preparing the vehicle11:30
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Scene layout12:22
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Painting the wall textures20:54
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Painting the tire texture15:30
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Painting textures for the fire extinguisher box and sign22:01
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Setting up our scene for shading and rendering22:59
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Creating shaders for the front wall12:58
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Creating shaders for the back wall06:13
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Creating shaders for the ground floor11:06
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Creating shaders for the fire assets15:28
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Creating more shaders for the fire assets14:37
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Creating shaders for the security camera17:49
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Creating shaders for the electrical components15:15
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Creating more shaders for the electrical components10:41
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Creating shaders for the tires12:10
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Creating shaders for the brakes13:40
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Creating more shaders for the brakes20:59
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Finishing up the chassis materials16:56
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Creating the car paint shader14:30
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Creating the carbon fiber material12:35
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Creating headlight materials22:02
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Creating shaders for the front details of the vehicle09:55
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Creating shaders for the details on the rear of the car18:24
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Creating more shaders for the details on the rear of the car13:07
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Creating supporting lights and adjust the lighting16:22
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Finalizing any missing details and setup for rendering17:20
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Working on some post production in After Effects20:03
