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CGCircuit - 3D Character Art for Games V

Lesson Description:

In addition to thoughts on the baking process, I'll be discussing how to generate the kinds of maps I like to have on hand before I start texturing. I also go over how to resolve common problems in bakes and general tips.

Prerequisites:

Basic knowledge of 3d model character creation such as modeling and UV mapping. I recommend first viewing volumes 1-4 in this series for best results.

Page:

Thanks to Janet Merai for the content.

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