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Digital Tutors - Quick Start to ZBrush Volume 5
What you will learn
In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. We'll begin by learning to pose our character model using topological masking and Transpose Master.
We'll discover 3D layers and how they can be used to add detail in a very flexible way. We'll add coarse grass to our base using FiberMesh. We'll conclude this series by setting up lights, rendering turntables, and saving out finished images and movies. In the end we'll have created a high-quality rendered turntable movie of our now completed character sculpt.
These courses are designed to be taken in sequence so we really encourage you to complete volumes 1-4 before continuing with this final section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
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Introduction and project overview 01:08
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Posing models 12:43
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Cleaning up posed geometry 08:16
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Using 3D layers 08:02
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Working with FiberMesh 08:53
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Adding simple lighting 05:32
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Basics of Best Preview Render 06:09
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Using LightCaps 06:10
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Using BPR filters 07:11
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Creating turntables 08:16
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Saving images and movies 05:00
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Using Decimation Master 08:03
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Integrating with other applications 06:18
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Volume 5 assignment 04:42

