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Lynda.com ZBrush 4 Essentials
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ZBrush 4 Essential Training
2h 57m Beginner Apr 08, 2011
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:
Navigating the canvas
Using perspective and floor
Creating a mesh with a ZSketch
Extracting from an existing mesh
Managing subdivision levels
Working with alphas
Masking off parts of a model
Using deformation
Using subtools
Deforming with Transpose
Painting and texturing
Creating UV maps
Introduction 5m 13s
Welcome 55s
Using the exercise files 59s
What is ZBrush? 1m 47s
A note on screen resolution 1m 32s
- Understanding the Interface 19m 17s
Making sense of ZBrush 2m 39s
Understanding the interface 2m 29s
Using Light Box 1m 23s
Navigating the canvas 2m 2s
Using Perspective and Floor 1m 51s
Understanding local centering 1m 9s
Trying different materials 2m 7s
Activating symmetry 2m 15s
Viewing your work in various ways 3m 22s
- Creating Meshes 19m 59s
Understanding polygon-based models 1m 45s
Creating ZSpheres 4m 21s
Using ShadowBox 2m 15s
Making a ZSketch 2m 47s
Extracting from an existing mesh 4m 0s
Using primitive 3D meshes 3m 24s
Importing from other programs 1m 27s
- Brushes and Sculpting 23m 43s
Understanding brush settings 2m 45s
Inverting brush effects 1m 9s
Switching to Smooth mode 2m 35s
Setting the stroke properties 4m 14s
Working with alphas 2m 34s
Using the Move brush 2m 51s
Using the Clip brush 2m 58s
Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks) 2m 14s
Saving and using brush presets 2m 23s
- Working with Tools 26m 53s
Working with tools and projects 1m 52s
Working with subdivision levels 3m 4s
Masking off parts of your model 2m 28s
Masking based on cavity and occlusion 4m 23s
Selecting and hiding parts of a tool 2m 51s
Working with polygroups 2m 0s
Using deformation 1m 59s
Mirroring geometry across an axis 1m 49s
Restoring symmetry 1m 45s
Creating morph targets 2m 31s
Understanding surface normal direction 2m 11s
- Working with Subtools 8m 57s
Learning the basics of subtools 2m 37s
Making new subtools 3m 12s
Combining subtools 3m 8s
- Deforming with Transpose 7m 20s
Masking with Transpose 1m 49s
Adjusting the Transpose Manipulator 1m 46s
Moving, scaling, and rotating with Transpose 3m 45s
- Painting and Texturing with Color 20m 25s
Understanding how ZBrush uses color 2m 36s
Learning the basics of Spotlight 3m 37s
Painting and texturing with Spotlight 2m 56s
Texturing a head: A practical approach 11m 16s
- Retopology: Making Riggable Models 21m 14s
Drawing new edge flow for retopology 7m 52s
Tips for making good edge flow 5m 14s
Creating new topology 3m 55s
Transferring detail from the old model to the new 4m 13s
- UV Layout and Maps 13m 28s
Understanding the UV maps 2m 47s
Installing the UV Master plug-in 1m 47s
Using UV Master 3m 46s
Creating texture maps 5m 8s
- Troubleshooting 6m 36s
Preventing problems 1m 42s
Recovering a corrupted model 2m 28s
Recognizing and fixing common problems 2m 26s
Conclusion 4m 54s
Examples of ZBrush work 3m 16s
Goodbye 1m 38s

