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Lynda.com ZBrush 4 Essentials

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ZBrush 4 Essential Training

2h 57m Beginner Apr 08, 2011

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.

Topics include:

Navigating the canvas

Using perspective and floor

Creating a mesh with a ZSketch

Extracting from an existing mesh

Managing subdivision levels

Working with alphas

Masking off parts of a model

Using deformation

Using subtools

Deforming with Transpose

Painting and texturing

Creating UV maps

Introduction 5m 13s

Welcome 55s

Using the exercise files 59s

What is ZBrush? 1m 47s

A note on screen resolution 1m 32s

  1. Understanding the Interface 19m 17s

Making sense of ZBrush 2m 39s

Understanding the interface 2m 29s

Using Light Box 1m 23s

Navigating the canvas 2m 2s

Using Perspective and Floor 1m 51s

Understanding local centering 1m 9s

Trying different materials 2m 7s

Activating symmetry 2m 15s

Viewing your work in various ways 3m 22s

  1. Creating Meshes 19m 59s

Understanding polygon-based models 1m 45s

Creating ZSpheres 4m 21s

Using ShadowBox 2m 15s

Making a ZSketch 2m 47s

Extracting from an existing mesh 4m 0s

Using primitive 3D meshes 3m 24s

Importing from other programs 1m 27s

  1. Brushes and Sculpting 23m 43s

Understanding brush settings 2m 45s

Inverting brush effects 1m 9s

Switching to Smooth mode 2m 35s

Setting the stroke properties 4m 14s

Working with alphas 2m 34s

Using the Move brush 2m 51s

Using the Clip brush 2m 58s

Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks) 2m 14s

Saving and using brush presets 2m 23s

  1. Working with Tools 26m 53s

Working with tools and projects 1m 52s

Working with subdivision levels 3m 4s

Masking off parts of your model 2m 28s

Masking based on cavity and occlusion 4m 23s

Selecting and hiding parts of a tool 2m 51s

Working with polygroups 2m 0s

Using deformation 1m 59s

Mirroring geometry across an axis 1m 49s

Restoring symmetry 1m 45s

Creating morph targets 2m 31s

Understanding surface normal direction 2m 11s

  1. Working with Subtools 8m 57s

Learning the basics of subtools 2m 37s

Making new subtools 3m 12s

Combining subtools 3m 8s

  1. Deforming with Transpose 7m 20s

Masking with Transpose 1m 49s

Adjusting the Transpose Manipulator 1m 46s

Moving, scaling, and rotating with Transpose 3m 45s

  1. Painting and Texturing with Color 20m 25s

Understanding how ZBrush uses color 2m 36s

Learning the basics of Spotlight 3m 37s

Painting and texturing with Spotlight 2m 56s

Texturing a head: A practical approach 11m 16s

  1. Retopology: Making Riggable Models 21m 14s

Drawing new edge flow for retopology 7m 52s

Tips for making good edge flow 5m 14s

Creating new topology 3m 55s

Transferring detail from the old model to the new 4m 13s

  1. UV Layout and Maps 13m 28s

Understanding the UV maps 2m 47s

Installing the UV Master plug-in 1m 47s

Using UV Master 3m 46s

Creating texture maps 5m 8s

  1. Troubleshooting 6m 36s

Preventing problems 1m 42s

Recovering a corrupted model 2m 28s

Recognizing and fixing common problems 2m 26s

Conclusion 4m 54s

Examples of ZBrush work 3m 16s

Goodbye 1m 38s

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