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Digital Tutors - Hyper Detailing Workflows in ZBrush

Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps.After that stage has been completed we will transition into look development and start working with polypainting and rendering workflows within KeyShot.

By the end of this training you should have every tool you need to add massive amounts of detail to your

sculpts in a realistic manner.

  1. Introduction and project overview

  2. Adding basic detail to our model

  3. Refining the lips and overall shapes of the model

  4. Creating a worn skin effect

  5. Adding our first layer of detail

  6. Continuing to add layers of detail

  7. Adding extremely fine detailing layers

  8. Finishing our sculpture's detailing process

  9. Starting the polypainting process

  10. Adding more effects to the polypainted texture

  11. Finishing our polypaint

  12. Refining and finishing the teeth and tongue

  13. Exporting our models and textures to KeyShot

  14. Render settings and material setup in KeyShot

  15. Taking a look at the final render process

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