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Digital Tutors - Hyper Detailing Workflows in ZBrush
Throughout the duration of this tutorial we will explore finishing techniques for our sculptures, starting from the wrinkle stages all the way up to pores and skin bumps.After that stage has been completed we will transition into look development and start working with polypainting and rendering workflows within KeyShot.
By the end of this training you should have every tool you need to add massive amounts of detail to your
sculpts in a realistic manner.
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Introduction and project overview
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Adding basic detail to our model
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Refining the lips and overall shapes of the model
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Creating a worn skin effect
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Adding our first layer of detail
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Continuing to add layers of detail
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Adding extremely fine detailing layers
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Finishing our sculpture's detailing process
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Starting the polypainting process
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Adding more effects to the polypainted texture
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Finishing our polypaint
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Refining and finishing the teeth and tongue
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Exporting our models and textures to KeyShot
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Render settings and material setup in KeyShot
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Taking a look at the final render process

