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Digital Tutors - Creating a Wind Blown Leaves Simulation Using nCloth in Maya
Duration 1h 24m Level Advanced Project Files Included
Software used
Maya 2013
What you will learn
Throughout these lessons we will learn a non-traditional workflow using nCloth in Maya to simulate wind blown leaves in an alley. The methods using nCloth will help to keep your simulations close to real-time.
We will use low resolution geometry to drive high resolution geometry to create the desired effect. We will also use fields to effect movement as well as export cache and learn how to re-purpose that cache to quickly get the result we are looking for.
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Introduction and project overview 01:04
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Outlining scene optimizations 02:21
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Creating the low polygon environment 08:31
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Completing the low polygon environment 09:43
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Setting up the low polygon leaves 09:19
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Setting up the collision objects and basic nCloth 09:01
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Adding fields and tweaking the movement of the leaves 09:00
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Introducing the curve volume fields to refine the leaf movement 10:13
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Reorganizing collision geometry 09:53
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Caching out the simulation and multiplying it 10:22
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Refining the look post-simulation 05:01

