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Digital Tutors - Creating an Action Adventure 3rd Person Puzzle in UDK
Duration 2h 19m Level Advanced Project Files Included
Software used
July 2013 UDK Beta
What you will learn
In this tutorial we will learn how to create a type of gameplay puzzle typically seen in 3rd person action adventure games. Throughout these lessons we will go over the steps required to set up the puzzle scripting and animations from scratch.
We will use the visual scripting system Kismet and the keyframing tool Matinee included with UDK to accomplish this. By the end of this tutorial you will have the knowledge to create your own gameplay puzzles as well as different types of prototypes using UDK.
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Introduction and project overview 01:18
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Playing through the finished puzzle 03:10
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Setting up the level 12:23
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Setting up the torch 13:39
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Picking up the torch from the crate 08:57
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Dropping and picking up the torch 08:24
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Lighting the torch 05:09
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Puzzle solution torch setup 05:20
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Puzzle solution mechanisim 13:56
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Setting up the pressure plates and animations 07:44
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Building the pressure plate logic 06:04
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Creating the puzzle logic 11:53
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Creating the puzzle solved cinematic 12:27
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Using the sound cue actor 05:04
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Creating sound cues 18:25
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Using named variables 05:27