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Digital Tutors - Multi-Pass Rendering Techniques in Maya
Duration 2h 18m Project Files Included MP4
When rendering a scene for production, it?s important for the compositing artist who receives your renders to have as much control as possible for making adjustments in post. Handing off a flat beauty pass just isn't an option. It?s situations like these that multi-pass rendering was designed for.
This Maya tutorial will introduce you to the concept of multi-pass rendering and walk you through the tools and techniques you?ll need to be familiar with. We?ll start by learning about render layers and layer overrides.
Next, we?ll dive into the render pass system and learn about pass organization as well as how we can begin to use passes together with contribution maps. From here we?ll begin to look into some
advanced features of render passes like frame buffers. We?ll learn how to customize the contribution to them and even create our own.
After going through this Maya training, you'll have learned how to take control over your final renders and how they get broken apart for compositing.
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Introduction and project overview
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Overview of pass based rendering
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Overview of render layers
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Using Layer Overrides with render layers
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Overview of render passes
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Using render tokens to organize rendered passes
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Organizing render passes with a prefix or suffix
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Organizing render passes into Pass Sets
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Creating and using Contribution Maps
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Building light-centric Contribution Maps
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Advanced render pass attributes
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Using render passes with mental ray materials
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Rendering a multi-channel EXR file from Maya
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Adjusting a material?s frame buffer contribution
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Creating custom frame buffers
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Using SSS shaders together with render passes
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Using render layers and render passes together
