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Creating a grassy outdoor scene in blender part3

In this tutorial series, go through the complete process of creating a grassy field with a cricket ball. The tutorial aims to teach important shading and texturing concepts that will enable you to theoretically be able to realistically shade and texture almost any object.

Through this part we go through shading and texturing the cricket ball as well as putting it into the scene we created in Part 1. We will also tweak the original lighting from that scene and do some simple composting. Some parts of the video might be a little hard to follow since it?s rather difficult to explain the thinking involved in figuring out what needs to be done to make a material and how to achieve that with nodes. I?ve done all I can to break it down logically and explain it as best as possible while not taking too long. I?m sure you?ve seen some screenshots of crazy node setups around, and I think those screenshots accurately portray the state of my mind while I create a material the first time ? a total mess.

I encourage you to watch the video to see how it?s all done exactly, but if there?s anything you don?t understand, there?s a text-summary of the key points below.

Creating the Stitches Material

We?re going to do the material for the stitches first since they?re a little simpler than the red ball. You may want to open the node setup image in a new window so that you can read and look without having to tire your fingers out by scrolling too much.

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