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Digital Tutors - Utilizing Shading Networks in Maya

Duration 2h Project Files Included MP4

To get things started, we?ll dive into the Hypershade and learn the difference between 2D and 3D textures. Next, we'll spend a little time learning about the process of making connections in a shading network with the Hypershade. From there, we?ll learn how we can utilize both bump maps and displacement maps to create details that don?t actually exist in our scenes.

As you?ll soon discover, rendering reflections and refractions can be a challenge. We?ll focus on simplifying those processes and fixing some of the common errors you?ll encounter when rendering these. To wrap things up, we?ll learn how to render a volumetric effect like fog and make it look really good.

After completing this course, you will have a solid foundation of knowledge to build on as you begin building your own shading networks in Maya.

01.Introduction and project overview 01:14

02.Understanding 2D and 3D texture types in Maya08:57

03.Creating textures as projections08:34

04.Utilizing texture reference objects in Maya06:00

05.Understanding the process of making connections in Maya?s Hypershade11:12

06.Creating bump maps in Maya07:45

07.Working with displacement maps in Maya11:20

08.Using transparency maps in Maya10:50

09.Fixing common reflection errors in Maya07:17

10.Fixing common refraction errors in Maya10:01

11.Working with layered textures in Maya07:54

12.Understanding layered shaders in Maya10:51

13.Creating double-sided shading networks06:07

14.Creating volumetric shaders in Maya12:42

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