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Digital Tutors - Game Asset Production Pipeline for Unity

Duration 2h 55m

Then we'll learn how to quickly model and unwrap the UV's our game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities.

Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features.

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