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Digital Tutors - Creating Digital Food in 3ds Max and ZBrush
Duration 2h 39m
Difficulty Level Advanced
Project Files Included
Software used
3ds Max 2014, ZBrush 4R5, V-Ray 2.40.03, Raylight Games XrayUnwrap (optional)
What you will learn
In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.
During the lessons we will take a look at the entire process from start to finish, using a hamburger as the base model. We will start with 3ds Max to model and unwrap the base assets. From 3ds Max we will move to ZBrush to sculpt and add a higher level of detail.
Once we are finished sculpting and generating various maps, we will return to 3ds Max and V-Ray for some basic rendering set-up. By the end of this tutorial you will have all the knowledge necessary to create photo-real digital food.
Guest Tutor
Todd Daniele
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Introduction and project overview 00:53
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Modeling the bun base mesh 13:36
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Unwrapping and cloning a mesh 13:39
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Modeling the cheese and lettuce 18:10
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Tweaking the model and adding randomness 11:46
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Creating sculpted detail on the burger patty 06:35
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Using ZBrush to add a diffuse texture 06:35
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Exporting maps from ZBrush 04:20
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Sending meshes to 3ds Max from ZBrush 03:12
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Detailing the top bun 12:53
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Setting up a base scene for implementing maps 14:48
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Adding materials and texture to the top bun 05:09
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More complex materials for the bun 12:38
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Materials for the cheese 04:48
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Materials for the lettuce 08:27
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Materials for the tomato 12:45
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Finalizing the burger render 09:00

