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3D Animation for the Raw Beginner Using Maya 2014

Chapter 1: Getting Oriented

Chapter 2: The Maya Interface and Modeling Concepts in Maya

Chapter 3: Modeling, Creating Materials, and Rendering

Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example

Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures

Chapter 6: Particle Dynamics

Chapter 7: A First Look at Adding Animation

Chapter 8: The Fuzzy Border between Modeling and Animating

Chapter 9: Light Fog, Fluids, and Another Look at Materials

Chapter 10: An Example Model: A Closet

Chapter 11: Specialized Animation Techniques

Chapter 12: Specialized Materials and Material Effects

Chapter 13: The UV Texture Editor

Chapter 14: Multi-App Maya Workflow, Managing Complex Scenes, and Sculpting Applications

Chapter 15: Advanced Light and Materials Properties and Effects

Chapter 16: The Cabana

Chapter 17: Cool Concepts

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