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3D Animation for the Raw Beginner Using Maya 2014
Chapter 1: Getting Oriented
Chapter 2: The Maya Interface and Modeling Concepts in Maya
Chapter 3: Modeling, Creating Materials, and Rendering
Chapter 4: Hierarchies of Objects, a Polygon Example, Detailed Polygon Modeling, and a NURBS Example
Chapter 5: Materials, Bump Maps, Lights, Projection versus Normal Textures, Connecting NURBS Surfaces, and Layered Textures
Chapter 6: Particle Dynamics
Chapter 7: A First Look at Adding Animation
Chapter 8: The Fuzzy Border between Modeling and Animating
Chapter 9: Light Fog, Fluids, and Another Look at Materials
Chapter 10: An Example Model: A Closet
Chapter 11: Specialized Animation Techniques
Chapter 12: Specialized Materials and Material Effects
Chapter 13: The UV Texture Editor
Chapter 14: Multi-App Maya Workflow, Managing Complex Scenes, and Sculpting Applications
Chapter 15: Advanced Light and Materials Properties and Effects
Chapter 16: The Cabana
Chapter 17: Cool Concepts


